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Ultrawide UT2004

Disclaimer: The following is written by an opinionated oaf and should not be taken particularly seriously. If you get offended, it's your own fault for reading it and taking shit seriously. No facts were considered, opinions withheld, spelling checked, and certainly no proof reading occured. Read at your own risk.

My ultrawide setup for UT2004 is a work in progress. I've installed foxWSFix, which resolves the issue the UT2004 was created when everyone had 4:3 aspect ratio screens. 16:9 was years away, let along 21:9. Thankfully, this little mod fixes this, and works better than my tests of simply setting the screen resolution ot 3440x1440.

I'm still playing on the FOV, but I think 105 is about right for me. Ironically I used to run it at 105 in 16:9 aspect. I thought I'd go higher on a wider screen, but I dislike the barrel effect you get, and it's quite uncomfortable to play. So running at 105 FOV means I'm actually seeing less vertical area in ultrawidescreen, lol. Does it matter? The experience going this wide is great. Plus the screen is SOOO much bigger than I'm used to, the enemies are really in your face even at 105 FOV. It's quite disorientating at first.

I've also installed the HUDFix mutator, which I only found out about earlier. Finally, the icons for weapons don't distort on widescreen monitors.

This gives you kind of an example of how things look. The width of the screen means you're focused on the center with the periphery working to bring you into the game more. I've not any action shots yet, and I'm going to see if Shadowplay can record at this screen res without farting the performance.

Meantime, check these quick frame grabs out to get an idea of how it's going. Oh, and it's running a solid 100fps, the max my monitor can do. And with gsync I'm effectively limited in the driver to 100hz, so no tearing. It's truly wonderful.