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keep your fucking phones off!

Vive day 3 - Lighthouse blues

Disclaimer: The following is written by an opinionated oaf and should not be taken particularly seriously. If you get offended, it's your own fault for reading it and taking shit seriously. No facts were considered, opinions withheld, spelling checked, and certainly no proof reading occured. Read at your own risk.

One of my Lighthouses is faulty. Having spent 2 hours trying everything I could dig up online on getting it working, I sadly have to admit defeat. It's dead.

If the working Lighthouse loses line of sight becase I'm occluding it, the image on the headset goes great. Shaking the controllers in front of the faulty Lighthouse, with the working one unable to see them, and they vanish from site.

It's broken. I'll contact HTC support tomorrow, but it's a huge kick in the balls.

I'm kind of OK as long as the working Lighthouse has got some line of sight with the headset. In reality the LOS is very impressive, I'd imagine I have around 320 to 330 degs of rotation. But when you lose it and the screen goes grey, it fucks you up. It's horrible, because the world in front of you quickly fades out. Then when LOS is picked back up it pings back on the screen.

I only played a few games after all the messing around. I can still have some fun.

I fired up In Mind, which is a free game. It's been ported from the Rift I think, which explains the control system. The Vive controllers aren't shown at all, and the game is controlled entirely by looking at the screen, a dot in you HUD activating whatever it is you are looking directly at. Works pretty well.

I keep calling In Mind a game, but it's actually a few minute long mini rollercoaster ride through the brain. You're in a ship shrunk to tiny size and go into a brain to stare-out infected cells. Your craft is on rails, and you're not really doing much. But it's good fun. Mainly because the moment the craft moves fucks you up and you stumble. Your mind thinks you're moving, or at least goes to stabilise itself. It's a good way to spend a few minutes.

 

Then I fired up the companies next VR game, In Cell. It's kind of the same but you're riding a nerve path or something. Moving your ship is by tilting your head. It's a bit like F-Zero, only crap. Plus the throwing my neck around started to hurt. 

I stopped and moved on to Final Approach, which is a VR version of Flight Control or whatever it's called.

I'd played a "land airplanes" game on the PS Move back in the day and thought it was good, so I picked this VR version up. I think it was the most expensive game I've purchased for the headset.

In game, you look down over an island, and it's fucking glorious. Imagine Populus in VR, that would be awesome. You can see the whole island, and crouch down to zoom in. There are even tiny people running around. It's a great sight.

The game itself is so and so, but I only played the training mission and first main mission, both of which were on the same island and didn't offer much variety or skill. Plus you have to turn alot, which meant the display kept shutting down to grey. Will be putting a decent amount of time in to this one once I'm back and working....