I'm just going to buy one ship a month...

Vive Day Two

Disclaimer: The following is written by an opinionated oaf and should not be taken particularly seriously. If you get offended, it's your own fault for reading it and taking shit seriously. No facts were considered, opinions withheld, spelling checked, and certainly no proof reading occured. Read at your own risk.

I got a good 90 minute session in this evening. I'm purposefully taking my time on titles so far and not bouncing around. I wanted to play more Audioshield and Space Pirate Trainer but I also wanted to try a couple of others to see what they had to offer....

I played a total of 3 titles. Started with Holopoint.

Bow and arrow game, shooting blue cubes which when the shot, fire back at you, forcing you to dodge. The image here shows ninjas running at you, but I never saw them.

It was a bit fiddly attaching the arrow to the bow, but with a bit of practice I imagine it will be great. It's full-on and you're whipping your head round spotting the targets. Energetic and my first experience of sweaty foam on the Vive.

Next I jumped in to Holoball, which is pong in 3D. Grab a couple of bats and smash a neon ball down a neon court. Lots of fun, and I smacked a controller against the wall and ceiling. Be careful with this one. Like much of my Vive experience so far, initially it's great but you kind of have your fill within 10 to 20 minutes. Can see myself going back to it though, having a quick game, then going to something else.

With the Vive foam face padding now drenched, I decided for something more sedate. Steam Lab. Now, this is great. It's a series of mini games. Grab an orb and move to your head, the game loads.

I played a shmup where the controller is the ship, and you're moving it around in 3D space. VR really makes you think about what's possible with gaming, and right here was a great example of twisting a long established genre into something that you can only play in VR.

I moved on to another Lab area and was standing on a mountain with a little robotic dog. I could throw sticks and the dog would collect them. You can also teleport around the playspace, which resulted in my teleporting to the edge of a cliff and reflextively stepping back from it, lol.

There's a lot to the Lab and I want to save some, so I finished on another bow and arrow game. The aiming was better than Holopoint and the cartoon enemies were fun. It's fun and shortlived.

The Lab is great to see what VR may offer in the future. Main issue for me here is the loading screens, the framerate drops, so I ended up closing my eyes else I felt a bit sick.

I was going to call it a day there, but wanted to have a go at a seated VR experience. I grabbed the trusty 360 controller and fired up Descent Underground.

Fuck me.

Spawning inside your ship, the scale was insane. I can't explain it. Massive.

Then I moved the ship forward, my head went back and I shut my eyes.

Fuck me.

That nearly hurt.

I tried again, moving more slowly. After a minute I got a bit more experience and was moving through the underground tunnels pretty well. Everything was too big to shoot at, the scale, hunting for enemies visually, lots of head tracking. Then I got brave and tried a barrel roll. Nope, not today, headset off, I'm done. It's going to take me a while to find my VR legs.

I then sat for 30 minutes mentally exchausted. I find going back to the Real World very tiring. My brain can't handle the vibrant VR world and then bang back to normality. It's weird.

Seriously impressed with the Vive, but there's a dead spot in my room. I'll do some testing tomorrow, but if I go to one area, the headset goes grey as it loses tracking. It's horrible. Fades to grey, move a bit more, it fades up. Disorientating and uncomfortable.

Setup is a work in progress.....